⚙Advanced native Bloxd controlsEvery generator parameter and role-based block texturing
These controls are read directly by the native block algorithm. Nothing is converted from a mesh.
- Choose a generator part, such as terrain surface, tree leaves, or castle walls.
- Choose what should appear wherever that part is generated: its original block, one replacement block, or a palette.
- For a palette, choose the blocks and a noise pattern that decides which palette block is placed at each coordinate.
Example: Terrain surface → Palette + noise → Grass, Moss, Dirt. The mountain shape stays the same; only its generated surface blocks vary.
Edit every stored property for this layer. Apply validates JSON and reloads all friendly controls.
🏝Island world controlsTerrain, coast, hydrology, biomes, ecosystems, and habitation
Fast texturing uses locked, prechosen Fractal Perlin palettes independently for grass, soil, stone, sand, snow, water, roads, and other generated layers.